Some city builders want you sweating over traffic graphs at two in the morning. Cotton City looks like it would rather hand you a cup of tea and a ball of yarn.
This casual city builder has an alpha build out now for Windows. Its big hook is obvious the second you see it. Every house, road, tree and tiny car looks crocheted and stitched onto a fabric canvas. It's the kind of art style that makes you want to lean closer to the monitor.
Knitting Together a Town
Behind the soft textures sits a very familiar structure. Cotton City borrows heavily from the classic SimCity games, and it doesn't pretend otherwise.
Some inheritances come with a nice house and a bit of money. Others come with an immortal Duke, a cursed castle and a family history nobody should want to dig up. Blackhill Keep: Heir of the Night gives you the second kind, and it's now looking for players to test it in a beta.
The game is a first-person survival horror immersive sim. That label covers a lot of ground, so here's what it means. Survival horror is about scarcity and dread: you're rarely strong enough to feel safe. An immersive sim gives you tools and systems and lets you decide how to solve a problem. Put the two together and you get a game that wants you to think before you swing.
Some games want you to settle in and take your time. Fallgrade is not one of them. This first-person exploration game drops you into a grim concrete world where the floor might become a wall at any moment, and a very large spider is waiting for you to slip up.
A beta demo is now available on Steam. Based on the early impressions from AlphaBetaGamer, it's worth a look if you like your puzzles with a side of dread.
No Up, No Down
The core idea of Fallgrade is simple to describe and probably much harder to wrap your head around in practice. There is no fixed sense of up or down. Gravity is your main tool, and you use it to work your way toward each goal.
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