If you spent part of the mid-nineties hunched over an Amiga, dodging flak in a tiny gunship, this one's for you. Almost There Games is working on the Wolf Duology, an unofficial PC modernization of Binary Asylum's ZeeWolf and its sequel, ZeeWolf 2: Wild Justice.
The news reached IndieRetroNews as an early heads-up. It's the same crew that recently gave Ruff 'N' Tumble and Superfrog the modern treatment, with widescreen support, sharper detail and frame rates above 50fps. Now they've turned to a pair of 3D shooters that still have a loyal following.
YokoXevi, developed by GW's-Workshop, is the first game out of the gate for MSXdev26. The yearly competition for new MSX software has only just opened, and one of its most reliable regulars has already put a shooter on the table.
If you follow the MSX homebrew scene even loosely, the name GW's-Workshop probably rings a bell. Their MSX1 shooters have landed near the top of earlier editions again and again. So when they show up this early with another one, people notice.
A Quick Primer on MSXdev
For anyone new to this corner of retro gaming, MSXdev is an annual contest where developers build brand-new games for MSX computers, the home computer standard that still has a devoted following. The "26" marks this year's round. Entries go up on the official MSXDev website, and that is also where the details about YokoXevi come from.
Some disappointments stick around for a very long time. If you owned an Atari ST in the early nineties, one of them was probably Flashback. Delphine Software's cinematic platformer came out in 1992 and turned up on plenty of machines, but Atari's 16-bit home computer was never one of them.
Over 30 years later, developer Neil Rackett is fixing that. His Atari ST version of Flashback is still a work in progress, but it's playable, and ST owners are invited to try it.
Not a Straight Port
Rackett isn't rebuilding the game from scratch. His starting point is REminiscence, Gregory Montoir's modern re-implementation of the original Flashback engine. Rackett has ported it to the ST using STDL and the data files from the Amiga version.
Some games age into curiosities. Others turn out to have been quietly ahead of everyone else. Midwinter, Mike Singleton's frozen open-world strategy game from 1989, belongs firmly in the second group. It has now returned to PC through Steam Early Access as Midwinter Fan Remaster.
For anyone who missed it the first time, this was a big deal. The original came out on the Amiga and Atari ST, picked up review scores comfortably above 90% and sold well too. That's a rare combination for a game this odd and this ambitious.
An Ice Age Worth Exploring
The premise hasn't changed. An invading army is on the move across a vast frozen landscape, and you have to stop it. The map covers a whopping 160,000 square miles of snow and ice, and you won't be doing the job alone. There are 32 different survivors to track down and recruit into a resistance movement.
Some retro projects make you smile. Others make you wonder how anyone even thought to try. A developer going by indyjo is bringing Westwood Studios' 1995 real-time strategy classic Command & Conquer to the Atari ST, and this one belongs in the second category.
For anyone who missed that era, the Atari ST is a 16-bit home computer that first appeared in the 1980s. Command & Conquer is a mid-90s PC game built around base building and big army clashes. Putting the two together sounds like a stretch. The early results suggest otherwise.
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