Greedy Beta Demo: Raccoon Co-op Horror Heists on Steam
There's something wonderfully fitting about casting raccoons as the thieves in a horror game. They already look like they're wearing burglar masks. Greedy leans right into that idea, and a beta demo is now available on Steam for anyone who wants to try it with friends.
The pitch is simple enough. Greedy is a co-op horror extraction game in which you and your crew sneak into ancient ruins to grab a magical relic. The catch is that nobody on your team fully trusts your pockets, and honestly, they shouldn't.
Trash Pandas in Ancient Ruins
The ruins aren't hand-built levels you can memorize. They're procedurally generated, so the layouts get shuffled along with the traps and monsters waiting inside. That means no perfect route, no speedrun muscle memory, and a lot of nervous peeking around corners.
The job itself comes from the moles. They're running the excavation, and your team of raccoons is hired to extract the relic for them. It's a strange little chain of command, but it gives the whole thing a scrappy, underground-crew feel that I really like on paper.
Getting the relic out is the shared goal. Everything else you grab along the way is where things get messy.
Every Pocket Has a Price
Here's the hook that makes Greedy stand out from the extraction crowd. Any extra loot you stuff into your pockets makes you slower and noisier. In a horror game, slow and noisy is a bad combination.
Even worse for your friends, that loot only boosts your own personal progress, not the team's. So every shiny trinket is a small betrayal. You're dragging the group's odds down so you can get ahead.
That push and pull between looking out for yourself and keeping everyone alive sits at the center of every run. I can already picture the voice chat arguments. Somebody is going to insist on grabbing "just one more thing," and somebody else is going to pay for it.
Shredders, Roulette and a Demon's Offer
Loot doesn't just sit in your inventory looking pretty. You shred it for coins, and those coins go toward upgrades.
If you're feeling lucky, you can also take your chances at the moles' roulette. Win there and you get a shot at powerful roguelike deals, offered by none other than Mammon, the demon of greed. Putting a literal personification of avarice behind the upgrade shop is a nice touch. It makes every purchase feel a little bit cursed.
And that's not just flavor.
Push Too Deep, Pay the Price
Stay too long or venture too far and Mammon's curse lands on your whole crew. Bosses show up, and the threats keep escalating.
Combined with the shuffled layouts, traps, and monsters, the goal is clearly to keep every escape feeling fresh and frantic. Whether it pulls that off over many runs is something the demo should help answer. For now, the structure sounds like a recipe for plenty of panicked sprints toward the exit with half the team missing.
If you've got a group of friends and a soft spot for bad decisions, Greedy's beta demo is waiting on Steam right now.
Our Take
Greedy's clever bit is how it turns greed into a mechanic you can feel. Extra loot has weight, makes noise, and only rewards the person who took it. That suggests the real enemy in many runs might be your own teammates' impulse control rather than whatever lurks in the ruins. For a co-op game, that's a smart way to create stories without scripting them.
It also fits a broader pattern we keep seeing, where indie studios put playable builds in front of players early. Just this week the Fallgrade beta demo landed, and Blackhill Keep opened beta sign-ups. For players, that means more chances to try before committing.
It's worth watching whether Greedy's procedural ruins stay surprising after repeated runs, and whether the solo-versus-team reward system feels fun or just frustrating once real friendships are on the line.
