Waking up somewhere you don't recognise is a classic horror opener for a reason. It works. Lost in the Roots leans right into that feeling, and now you can sign up to test it before most people get their hands on it.
The game is a 2D adventure with psychological thriller elements. It puts you in the shoes of a young girl who comes to in a stranger's attic. She has no memory of how she ended up there, and there's no obvious way out. That's the whole setup, and honestly, it's enough to get under my skin.
There's something wonderfully fitting about casting raccoons as the thieves in a horror game. They already look like they're wearing burglar masks. Greedy leans right into that idea, and a beta demo is now available on Steam for anyone who wants to try it with friends.
The pitch is simple enough. Greedy is a co-op horror extraction game in which you and your crew sneak into ancient ruins to grab a magical relic. The catch is that nobody on your team fully trusts your pockets, and honestly, they shouldn't.
Trash Pandas in Ancient Ruins
The ruins aren't hand-built levels you can memorize. They're procedurally generated, so the layouts get shuffled along with the traps and monsters waiting inside. That means no perfect route, no speedrun muscle memory, and a lot of nervous peeking around corners.
Some city builders want you sweating over traffic graphs at two in the morning. Cotton City looks like it would rather hand you a cup of tea and a ball of yarn.
This casual city builder has an alpha build out now for Windows. Its big hook is obvious the second you see it. Every house, road, tree and tiny car looks crocheted and stitched onto a fabric canvas. It's the kind of art style that makes you want to lean closer to the monitor.
Knitting Together a Town
Behind the soft textures sits a very familiar structure. Cotton City borrows heavily from the classic SimCity games, and it doesn't pretend otherwise.
Some inheritances come with a nice house and a bit of money. Others come with an immortal Duke, a cursed castle and a family history nobody should want to dig up. Blackhill Keep: Heir of the Night gives you the second kind, and it's now looking for players to test it in a beta.
The game is a first-person survival horror immersive sim. That label covers a lot of ground, so here's what it means. Survival horror is about scarcity and dread: you're rarely strong enough to feel safe. An immersive sim gives you tools and systems and lets you decide how to solve a problem. Put the two together and you get a game that wants you to think before you swing.
Some games want you to settle in and take your time. Fallgrade is not one of them. This first-person exploration game drops you into a grim concrete world where the floor might become a wall at any moment, and a very large spider is waiting for you to slip up.
A beta demo is now available on Steam. Based on the early impressions from AlphaBetaGamer, it's worth a look if you like your puzzles with a side of dread.
No Up, No Down
The core idea of Fallgrade is simple to describe and probably much harder to wrap your head around in practice. There is no fixed sense of up or down. Gravity is your main tool, and you use it to work your way toward each goal.
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