Star Trek: Judgment Rites Finally Beams Onto the Amiga

Star Trek: Judgment Rites Finally Beams Onto the Amiga

Some gaps in the Amiga library have bugged fans for decades. This is one of the bigger ones. Star Trek: Judgment Rites, the follow-up to Star Trek: 25th Anniversary, never got an Amiga release. Now a developer going by nexusle has fixed that with a custom interpreter that runs the original game on Commodore's machine.

The timing is a little poetic. It has been thirty-four years since Interplay first brought 25th Anniversary to the Amiga. The crew of the Enterprise has been waiting a long time for a second mission on this platform.

The Sequel That Skipped the Amiga

Back in the 1990s, Star Trek: 25th Anniversary got an official port for Amiga AGA machines. AGA is the enhanced graphics chipset found in later Amiga models. Plenty of players probably assumed the sequel would follow the same path. It didn't.

Judgment Rites stayed exclusive to MS-DOS and Macintosh. Amiga owners who had enjoyed the first game were left with nowhere to go. If you wanted to see what happened next, you needed a different computer.

That's the kind of thing that lingers in a retro community. Nobody ever quite forgets the game that got away.

How the Interpreter Works

nexusle didn't rewrite the game from scratch. The project is an interpreter, a piece of software that reads and runs the original Judgment Rites game code from its 1993-95 era. In other words, it's the actual game, just running on hardware it was never built for.

The interpreter supports a few key Amiga technologies:

  • AGA graphics, for machines with the enhanced chipset
  • RTG graphics cards, the modern add-on video cards some Amiga owners use for higher resolutions and more colours
  • AHI audio, an Amiga sound system that the source describes as delivering crisp audio

That covers a lot of ground. Whether you're running a fairly standard AGA setup or a heavily upgraded machine with a graphics card, there's support for you.

Lower Requirements Than the Mac Version

This is the part that genuinely surprised me. The original Macintosh version of Judgment Rites asked for a lot. It needed a powerful 68040 processor, which was serious hardware back then.

The Amiga interpreter is far more forgiving. According to the source, it's highly optimized and can scale all the way down to a humble 68ec020 CPU, as long as you have FastRAM installed. Getting it running at that level only takes a few simple tweaks to the program's tooltypes. For non-Amiga folks, tooltypes are settings stored in a program's icon file that you can edit to change how it behaves.

So the Amiga version can run on weaker hardware than the Mac version demanded. Not bad for a game that was never supposed to be here at all.

Where to Get It

There's an update on the release side, too. A full download has been made available by AmigaFrance, so anyone who wants to try it out can grab the complete package.

If you have an AGA machine with some FastRAM sitting around, this seems like a pretty good excuse to boldly go back to it.

Our Take

This release fits a pattern we keep seeing in the Amiga scene. Fans aren't just preserving what came out back then. They're filling in what never did. Projects like Castlevania AGA show how much energy is going into games the platform missed, and Judgment Rites adds a well-known licensed adventure to that list.

The interpreter approach is especially interesting. Running original game code, instead of rebuilding everything by hand, suggests a path that respects the source material while still adapting it to new hardware. It's a different route than full ports like Flashback on the Atari ST, or the reverse trip seen in Wolf Duology.

It's worth watching how players respond, particularly those testing it on lower-end 68ec020 setups. Feedback from those machines will probably show how well the optimization holds up in everyday play.